ATI Technologies RADEON 9000 PRO User Manual

RADEON9000 PRO  
User’s Guide  
Version 2.0  
P/N 137-40356-20 Rev.A  
Copyright © 2002, ATI Technologies Inc. All rights reserved.  
ATI and all ATI product and product feature names are trademarks and/or registered  
trademarks of ATI Technologies Inc. All other company and/or product names are  
trademarks and/or registered trademarks of their respective owners. Features,  
performance and specifications are subject to change without notice. Product may not  
be exactly as shown in the diagrams.  
Reproduction of this manual, or parts thereof, in any form, without the express written  
permission of ATI Technologies Inc. is strictly prohibited.  
i
ATI’s Catalyst Software Suite.................................................................... 3  
®
ATI Color Tab ........................................................................................... 11  
ATI Options Tab........................................................................................ 13  
Video Overlay ...................................................................................... 14  
Direct 3D® Control Panel . . . . . . . . . . . . . . . . . . . . . . 16  
®
®
Connecting to a TV or a VCR .................................................................. 25  
®
Starting Windows with TV Display Enabled..................................... 27  
Using SCART Connectors for European TVs ..................................... 27  
How To Enable/Disable The TV Display ............................................ 28  
Using and Adjusting TV Out................................................................ 28  
How TV Display Cannot Be Used ....................................................... 28  
Using a Monitor vs. Using the TV Display.......................................... 28  
iii  
Adjusting Monitor Display................................................................... 29  
Viewing Text on a TV.......................................................................... 29  
Reducing Edge Distortion .................................................................... 30  
Changing Display Configurations........................................................ 31  
Using Games and Applications ............................................................ 31  
iv  
1
Introduction  
The RADEON™ 9000 PRO graphic accelerators  
delivers ground breaking 3D graphics performance.  
• Designed and built by ATI Technologies Inc.  
• Powered by the RADEON™ 9000 PRO Graphics  
Processing Unit (GPU).  
• Awesome 3D gaming performance.  
• Support for OpenGL® applications.  
• Support for Direct 3D® applications.  
• High resolution in 3D up to 2048x1536.  
• Best performance for today’s and tomorrow’s  
applications.  
• Supports TV-out to connect your PC to your TV or  
VCR.  
 
2
Features At A Glance  
Radeon™ 9000 PRO  
The RADEON™ 9000 PRO provides high  
performance acceleration for today's demanding 3D  
graphic applications. Its main features are:  
• VIDEO IMMERSION™ II which provides  
industry-leading DVD playback and digital TV  
decode capability  
• CHARISMA ENGINE™ II which is the main  
GPU, providing the necessary power to accelerate  
today’s 3D games and applications  
• SMARTSHADER™ technology which can  
realistically create the visual properties of any  
material, like glass, metal, wood, and produce 3D  
depth by rendering the object’s shadows  
• SMOOTHVISION™ which provides users with  
various degrees of jaged edge removal from 3D  
images, allowing users to configure their own high  
quality or high performance gaming experience  
• PIXEL TAPESTRY™ II which provides even  
greater 3D rendering power  
• Dual monitor support  
• TV output support  
• Digital flat panel support  
   
3
ATI’s Catalyst Software Suite  
Multiple Displays and 3D Gaming Experience  
ATI’s Catalyst™ Software Suite provides multiple  
display functionality, and the advanced graphic  
features, such as SMARTSHADER™, for the  
ultimate 3D gaming experience. For help on  
Getting Started Guide.  
The Catalyst™ Software Suite installs the ATI  
display tabs. These tabs are accessed through the  
Windows® Display Control Panel, through the  
Advanced... button located on the Settings tab. For a  
detailed explanation of each ATI tab, refer to  
Catalyst™ Software Suite on page 7.  
Direct 3D® and OpenGL®  
The Catalyst™ Software Suite also supports the  
latest versions of Direct 3D® and OpenGL®. Many  
new 3D game titles, and the latest versions of older  
titles, will virtually come to life as they utilize their  
advanced Direct 3D® or OpenGL® features. Gamers  
can tweak their settings for the ultimate experience in  
3D image quality or 3D gaming performance.  
ATI’s Direct 3D® and OpenGL® tabs are available  
through the Windows® Display Control Panel,  
through the Advanced... button located on the  
Settings tab.  
For a detailed explanation of the Direct 3D® and  
OpenGL® tabs, refer to Direct 3D® Control Panel  
on page 16, and OpenGL® Control Panel on  
page 21.  
HydraVision™  
In addition to the multiple display functionality  
available with ATI’s Catalyst™ Software Suite, you  
       
4
can also use HydraVision™ for advanced multi-  
monitor management. For more information on  
HydraVision™, please refer to the HydraVision™  
User’s Guide PDF located on your ATI Installation  
CD.  
5
Multiple Displays  
Connecting Your Monitor(s)  
The RADEON™ 9000 PRO provides hardware  
support for one VGA monitor and one flat panel  
monitor, or two VGA monitors using a DVI-I-to-  
VGA adapter*. It also provides TV Output via an  
S-Video out or a Composite out connector.  
Plug the monitor cable into your card (if you are  
running multiple monitors, connect their cables to the  
appropriate connectors), then turn on the PC and  
monitor(s).  
To connect a flat panel directly to your card, use the  
DVI-I connector. To connect a VGA monitor to the  
DVI-I connector, plug a DVI-I-to-VGA adapter* into  
the DVI-I connector, then plug your monitor cable  
into the adapter*, as shown below.  
CRT  
CRT  
STANDARD VGA  
MONITOR  
CONNECTOR  
VGA  
CONNECTOR  
FROM  
S-VID OUT  
MONITOR  
COMP OUT  
TV OUTPUT  
S-VIDEO OUT  
COMPOSITE OUT  
DVI  
DVI  
DVI-I  
CONNECTOR  
VGA  
CONNECTOR  
FROM  
DVI-I-TO-VGA  
ADAPTER*  
MONITOR  
When you use multiple monitors with your card, one  
monitor will always be Primary. Any additional  
monitor(s) will be designated as Secondary.  
   
6
Display Configurations  
The following table lists the different ways you can  
connect displays to your card.  
Display  
Configuration  
Connector(s) Used  
Comments  
VGA connector OR DVI-I  
connector with DVI-I-to-  
VGA adapter*  
One CRT  
display  
CRT- cathode ray tube  
analog display  
One DFP  
display  
DFP - digital flat panel  
display  
DVI-I connector  
Cards with S-Video out also  
support Composite out via  
an S-Video-to-Composite  
adapter*. Cards with  
One TV  
TV Output  
Composite out DO NOT  
support connection to TVs  
with S-Video Input.  
Unsupported configuration  
if the CRT display is  
attached to the DVI-I  
connector via a DVI-I-to-  
VGA adapter*  
CRT display +  
TV  
VGA connector +  
TV Output  
DFP display +  
TV  
DVI-I connector +  
TV Output  
CRT display +  
DFP display  
VGA connector + DVI-I  
connector  
The DVI-I connector can  
support a CRT display  
using a DVI-I-to-VGA  
adapter*  
VGA connector + DVI-I  
connector with DVI-I-to-  
VGA adapter*  
CRT display +  
CRT display  
CRT display +  
DFP display +  
TV  
The TV display will “clone”  
the image of one of the  
other two displays.  
VGA connector + DVI-I  
connector + TV Output  
CRT display +  
CRT display +  
TV  
UNSUPPORTED  
CONFIGURATION  
 
7
Catalyst™ Software Suite  
The following section provides an explanation of  
each ATI tab available after installing the Catalyst™  
Software Suite.  
Features presented in the following pages may not  
be supported in all operating systems and/or may  
appear differently.  
i
ATI Displays Tab  
The ATI Displays tab provides the multi monitor  
features. Here you can enable/disable display devices  
and swap the assignment of Primary and Secondary  
displays..  
     
8
Enabling/Disabling Secondary Displays  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click the enable/disable button  
for the  
display device you want to enable/disable.  
5 Click OK or Apply to save the changes.  
Enabling Extended Desktop Mode  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab.  
3 Click the monitor icon for the display onto which  
you want to extend your desktop.  
4 Click Yes to enable the selected display.  
5 Checkmark the Extend my Windows desktop  
onto this monitor check box (Windows® may  
automatically place it there).  
6 Click OK or Apply to save the changes.  
Dynamic Display Reassignment  
Secondary display on the fly, without rebooting.  
However, before you can change the assignment of  
the Primary display, at least one Secondary display  
must be enabled, and Extended Desktop mode must  
be enabled.  
To enable a Secondary display, refer to the section  
Enabling/Disabling Secondary Displays.  
     
9
To enable Extended Desktop Mode, refer to the  
section Enabling Extended Desktop Mode.  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
®
®
®
Windows XP, Windows Me, Windows 98SE  
The ATI Displays tab shows you the display(s) that  
are active. The Primary display has the  
button  
depressed. To change the display assignment, you  
can click the Primary display’s button or you can  
click the button of the other display device.  
®
®
Windows 2000 and Windows NT4.0  
Clicking on the  
button will reassign the Primary  
and Secondary monitors.  
Clicking on the  
button creates a clone or mirror  
image of the Primary display onto the Secondary  
display.  
Clicking on the  
button extends your desktop to a  
Secondary display located to the right of the Primary  
display. Clicking on the  
desktop to a Secondary display located below the  
Primary display.  
button extends your  
4 Click OK or Apply to save the changes.  
10  
Virtually Repositioning Your Displays  
1 On the Settings tab, click and drag the  
appropriate monitor icon to the desired position.  
For example, the secondary display can be  
dragged to the left of the primary display,  
allowing it to be virtually on the left, as shown  
below.  
2 Click OK or Apply to save the changes.  
Ratiometric Expansion  
Your RADEON™ 9000 PRO offers ratiometric  
expansion (or digital panel scaling as it is commonly  
known). This expands a low resolution image to fill a  
higher resolution panel. However, ratiometric  
expansion is only available on the Primary display.  
Therefore, if a flat panel display (FPD) is set as  
Secondary, the Extended Desktop mode is disabled  
and the resolution is less than the FPD’s native  
resolution. This causes the FPD to default to center  
mode.  
   
11  
ATI Color Tab  
The ATI Color tab is used to adjust the color settings.  
You can change the red, green and blue display  
colors. Desktop brightness and Game Gamma  
(brightness) can also be changed.  
ATI Color Tab  
This increases or decreases the brightness of your  
desktop. The higher the gamma value, the higher the  
brightness of your display.  
Desktop  
Brightness  
This adjusts the selected color (red, green or blue check  
button) by moving the color curve with your mouse.  
Color Curve  
Game Gamma  
button  
This accesses Game Gamma Properties.  
Defaults  
button  
This allows you to reset the desktop brightness and  
color settings to default values.  
 
12  
Clicking the Game Gamma button accesses the  
Game Gamma Properties.  
Game Gamma Properties  
These controls allow you to increase or decrease the  
color brightness of Direct 3D and OpenGL games  
Red Green  
Blue sliders  
played in fullscreen mode. (NOTE: Game Gamma is  
NOT supported in Windows NT4.0)  
Uncheck this to adjust the RGB sliders individually.  
Check this to adjust all three sliders at the same time.  
RGB Lock  
Defaults  
button  
This allows you to reset the Game Gamma settings to  
default values.  
13  
ATI Options Tab  
The ATI Options tab provides detailed driver  
information and access to the card’s specifications.  
You can also enable or disable the ATI taskbar icon.  
ATI Options Tab  
Provides the Catalyst version number, 2D version  
number and the driver build information.  
Version Information  
Provides access to the Details tab which lists the  
card’s hardware details and driver information.  
Details button  
Reactivate all  
warning messages  
This allows you to reactivate any disabled  
graphics warning messages.  
Unchecking this allows you to disable the ATI  
taskbar applications and removes the ATI icon  
from your system tray.  
Enable ATI taskbar  
icon application  
 
14  
Unchecking this allows you to remove the ATI icon  
from your system tray without disabling the ATI  
icon applications.  
Show ATI icon on  
taskbar  
Quick resolution feature is accessible by left-  
clicking the ATI icon in the system tray. Checking  
this option disables the feature.  
Disable quick  
resolution feature  
Clicking the Details button provides access to the  
Details tab.  
ATI Overlay Tab  
The ATI Overlay tab allows you to configure the  
brightness, contrast, saturation, hue and gamma  
properties of your video overlay.  
Video Overlay  
Video overlay allows for the viewing of full-motion  
video on your PC. However, there is only one video  
   
15  
overlay, which is only available on the Primary  
display. The video overlay controls are automatically  
activated during playback of any video file type that  
supports overlay adjustments.  
ATI Overlay Tab  
Use this slider to adjust the brightness of the video  
image.  
Brightness  
Contrast  
Use this slider to adjust the contrast in the video image.  
Use this slider to adjust the vividness of the color.  
Sliding it all the way to the left removes all color and  
produces a black and white picture.  
Saturation  
Use this slider to adjust the pureness or tint of the red,  
green and blue components of the color.  
Hue  
Use this slider to adjust the overall intensity of the video  
image.  
Gamma  
Defaults  
button  
This allows you to reset the Overlay settings to default  
values.  
16  
®
Direct 3D Control Panel  
Using this tab, gamers can tweak the settings of their  
Direct 3D® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
17  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
SmoothVision (Anti-Aliasing) improves image quality by  
removing jagged edges from 3D images, resulting in  
smoother, more natural-looking objects. Selecting  
SMOOTH  
VISION  
Application Preference will result in high quality  
checkbox  
images, with a negligible reduction in the application’s  
performance.  
SMOOTH  
VISION  
Performance  
button  
Select Performance for the best possible 3D gaming  
performance at a slight reduction in 3D image quality.  
The maximum screen resolution possible will  
automatically be indicated.  
Select Quality for the best possible 3D image quality at  
a slight reduction in 3D gaming performance. The  
maximum screen resolution possible will automatically  
be indicated.  
SMOOTH  
VISION  
Quality button  
SmoothVision (Anti-Aliasing) can be applied using  
different sample patterns and sample points such as 2X  
or 4X. Moving this slider to the right increases sampling  
to provide the most realistic 3D image.  
SMOOTH  
VISION slider  
18  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
the slider to the right delivers the highest quality  
experience. Moving the slider to the left emphasizes a  
high performance solution while still providing good  
visuals.  
Texture  
Preference  
slider  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific Direct  
3D applications.  
This button allows you to reset the Direct3D settings to  
default values.  
Defaults  
19  
Direct 3D® Compatibility Settings  
This will enable W-Buffer support for 3D games. It is  
recommended to disable this for games that do not  
support this feature. Certain applications require the  
increased precision of W-Buffering and will exhibit  
artifacts unless the W-Buffer is enabled.  
Support W-  
buffer  
Z-Buffer Bit Depth can be 16 bits, 24 bits, or 32 bits. 16  
and 24 are selected by default to achieve optimum  
performance. Very few applications require a 32 bit Z-  
Buffer, so in most cases this feature should be disabled.  
Support 32-bit  
Z-buffer depth  
 
20  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary.  
Alpha  
dithering  
method  
Enabling this allows applications to use this kind of  
texture format. There are a few applications that can  
only support a limited number of texture formats. By  
selecting Disabled, the driver will not support DTX  
texture formats, thus reducing the number of texture  
formats supported.  
Support DTX  
texture  
formats  
This may eliminate problems with some D3D games  
which display vertical and horizontal lines around  
textures, or text that appears incorrect. However, this  
setting should only be used if you are experiencing the  
symptoms mentioned, as it may cause problems with  
other games.  
Alternate pixel  
center  
Defaults  
button  
This button allows you to reset the Direct 3D  
Compatibility Settings to default values.  
21  
®
OpenGL Control Panel  
Using this tab, gamers can tweak the settings of their  
OpenGL® games.  
Main and Custom Settings  
In the Main Settings you can maximize overall  
performance by moving the slider to the left, or you  
can enhance overall image quality by moving the  
slider to the right.  
     
22  
This allows you to emphasize what kind of application  
experience you’d like to have. Moving the slider to the  
left will maximize application performance, while moving  
the slider to the right will provide excellent 3D image  
quality. Moving this slider from one position to the next  
changes the individual Custom Settings sliders found  
below.  
Main Settings  
slider  
When Custom Settings is checked, the Main Settings  
slider is disabled, allowing you to move each individual  
slider in the Custom Settings section below. Setting the  
individual sliders gives you complete control over your  
application experience. Using Custom Settings is  
recommended for advanced users only.  
Custom  
Settings  
checkbox  
Anisotropic filtering uses a texture filtering technique  
that blends multiple texture samples together. Selecting  
Application Preference will result in high quality  
textures, with a negligible reduction in the application’s  
performance.  
Anisotropic  
Filtering  
checkbox  
The number of samples taken when anisotropic filtering  
is performed can vary. By moving this slider to the right,  
as the number of samples taken increases, the quality  
Anisotropic  
Filtering slider of the final image increases significantly. 16X provides  
extremely detailed, crisp-looking images as a result of  
the largest number of texture samples possible.  
SmoothVision (Anti-Aliasing) improves image quality by  
removing jagged edges from 3D images, resulting in  
smoother, more natural-looking objects. Selecting  
SMOOTH  
VISION  
Application Preference will result in high quality  
checkbox  
images, with a negligible reduction in the application’s  
performance.  
SMOOTH  
VISION  
Performance  
button  
Select Performance for the best possible 3D gaming  
performance at a slight reduction in 3D image quality.  
The maximum screen resolution possible will  
automatically be indicated.  
Select Quality for the best possible 3D image quality at  
a slight reduction in 3D gaming performance. The  
maximum screen resolution possible will automatically  
be indicated.  
SMOOTH  
VISION  
Quality button  
SmoothVision (Anti-Aliasing) can be applied using  
different sample patterns and sample points such as 2X  
or 4X. Moving this slider to the right increases sampling  
to provide the most realistic 3D image.  
SMOOTH  
VISION slider  
23  
Selecting this decides whether your application should  
use high quality or high performance textures. Moving  
the slider to the right delivers the highest quality  
experience. Moving the slider to the left emphasizes a  
high performance solution while still providing good  
visuals.  
Texture  
Preference  
slider  
This will allow you to choose the texture quality of the  
mipmaps the application will use. Mipmaps are a  
collection of different sized textures of the same image.  
As the user moves closer to a 3D object the image  
quality should increase, requiring a higher quality  
texture of the same image. The base mipmap is the  
highest quality texture, and all subsequent mipmaps are  
smaller sized textures of the same image. Moving the  
slider to the right selects a higher quality base mipmap,  
delivering the highest quality application experience.  
Moving the slider to the left selects a lower quality  
mipmap, delivering the highest application performance.  
Mipmap Detail  
Level slider  
Wait for vertical sync will lower the frame rate of full  
screen games but reduce the image tearing that can  
occur with the higher frame rate. Selecting Application  
Preference allows the application to decide whether or  
not it should display its frames at the refresh rate of the  
monitor. Selecting Always Off allows the application to  
run at its highest possible frame rate, regardless of the  
monitor’s refresh rate which is typically less than the  
frame rate at which the application will run.  
Wait for  
Vertical Sync  
Compatibility  
Settings  
button  
This button allows you to access advanced settings that  
can solve compatibility issues for a few specific OpenGL  
applications.  
This button allows you to reset the OpenGL settings to  
default values.  
Defaults  
24  
OpenGL® Compatibility Settings  
Force Z-buffer  
depth  
This allows you to explicitly set the Z-Buffer depth. Most  
applications will work best when Disabled is selected  
When applications use both dithering and alpha  
blending, visual artifacts can occur. This option allows  
you to select how the application should handle both  
features at the same time. In most cases Error  
Diffusion will handle this situation quite well, but there  
are a few cases where selecting Ordered may be  
necessary  
Alpha  
dithering  
method  
Enabling this feature allows rapid updates of those  
portions of your screen that have changed. Note that  
most applications will not be affected by activating this  
feature  
Support KTX  
buffer region  
extension  
Defaults  
button  
This button allows you to reset the OpenGL  
Compatibility Settings to default values.  
 
25  
Using TV Out  
View your PC’s display on a TV  
Your RADEON™ 9000 PRO has TV Out capability.  
You can attach your card to a TV and monitor at the  
same time. Or you can connect it to your VCR and  
record your monitor’s display.  
TV display is ideal for playing games, giving  
presentations, watching movies, and browsing the  
Internet. The following tips will help you get the  
most out of your TV Out feature.  
IMPORTANT INFORMATION  
for European Customers  
Some PC monitors in Europe cannot be used  
simultaneously with TV display. When you enable TV  
display in Europe, the refresh rate for the monitor and TV is  
set to 50Hz. Some monitors may not support this refresh  
rate and could be damaged.  
monitor to see if your monitor supports a refresh rate of  
50Hz.  
are not sure), then turn off your monitor before  
turning on your PC when using your TV as a  
display.  
For information on disabling TV display, see How To  
Enable/Disable The TV Display on page 28.  
Some TVs in Europe may use a SCART connection. If you  
use SCART, please read Using SCART Connectors for  
European TVs on page 27 before attempting to connect  
your PC to your European TV.  
Connecting to a TV or a VCR  
To connect your RADEON™ 9000 PRO to a TV or a  
VCR, use the available TV Output connector. Your  
     
26  
card will support either an S-video connector or a  
Composite connector. If your TV has cable input  
only, you can connect your card to your TV through  
your VCR or an RF modulator (available in most  
electronics stores).  
The RADEON™ 9000 PRO with the Composite out  
connector DOES NOT support connection to TVs  
with S-Video In.  
Connecting Your TV Output to a TV or VCR  
1 Turn off your PC and your TV (or VCR).  
2 Determine if your TV (or VCR) has an S-Video  
In or Composite In connection.  
3 The TV Output on your RADEON™ 9000 PRO  
will be either an S-Video connector or  
Composite connector. Please attach an  
appropriate cable to the TV Output on your card  
(S-Video or Composite). Attach the other end of  
the cable to your TV (or VCR). Refer to the  
illustration for further help.  
4 Turn on your PC and your TV (or VCR).  
S-Video Out  
Composite Out  
S-Video In  
OR  
Composite In  
PC  
S-Video Cable or  
TV or VCR  
Composite Cable  
NOTE: Newer TVs may have  
the Video Input on the front  
panel  
OR  
S-Video-to-Composite Adapter  
27  
Starting Windows® with TV Display Enabled  
The TV screen may become scrambled during the  
initial Windows® logo display. This is only a  
temporary effect and your screen will be restored  
within a few seconds.  
During start up, your RADEON™ 9000 PRO will go  
through a sequence of mode settings, during which  
your TV display will remain blank. This process  
takes only a few seconds and helps program the TV  
display.  
Using SCART Connectors for European TVs  
(Right = red)  
(Left = white)  
Audio In  
Connect to PC  
Audio Out  
Connect to  
TV or VCR  
Audio Cable  
Composite Cable or  
S-Video-to-Composite Adapter Cable  
Connect to PC  
TV Output  
SCART  
CONNECTOR  
Composite Video-In (yellow)  
The above illustration shows how to connect your PC  
to a European TV using the SCART.  
The SCART connector supports only the Composite  
video format, which means you will have to use an  
S-Video-to-Composite video adapter cable if your  
RADEON™ 9000 PRO supports the S-Video  
connector.  
If your European TV has S-Video In, you can use an  
S-Video cable (available in most consumer electronic  
stores) rather than the SCART connector if your  
RADEON™ 9000 PRO supports the S-Video  
connector.  
The RADEON™ 9000 PRO with the Composite out  
connector DOES NOT support connection to TVs  
with S-Video In.  
   
28  
How To Enable/Disable The TV Display  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab. Click on the TV  
button.  
4 Click the enable/disable button.  
5 Click OK or Apply to save the changes.  
Using and Adjusting TV Out  
For information about how to use TV display, right  
click the ATI taskbar icon, point to Help, then point  
to ATI Television Display.  
How TV Display Cannot Be Used  
A TV cannot be left connected to the RADEON™  
9000 PRO if two analog monitors are connected,  
even if the TV is off and not enabled in the software.  
An analog monitor connected to the DVI-I connector  
cannot be left connected to your RADEON™ 9000  
PRO when TV out is enabled. In both cases, your  
graphics card will become overloaded, resulting in a  
dim image on all devices.  
Using a Monitor vs. Using the TV Display  
Using your TV for your PC’s display is ideal for  
playing games, giving presentations, watching  
movies, and browsing the Internet. However, the  
display on your monitor may change or looked  
squashed. This occurs because the display adjusts to  
fit the dimensions of your TV. To correct the  
       
29  
monitor’s display, use the monitor’s control buttons  
to adjust its display size and position.  
Some single frequency monitors may not work with  
TV display enabled. If you experience problems  
when TV display is enabled, disable TV display to  
restore your monitor’s display.  
Adjusting Monitor Display  
The size of the display on your monitor may be  
smaller and not perfectly centered when you have TV  
display enabled. These effects are caused by the  
changes required to provide a proper display on the  
TV.  
Use the controls available on the Adjustments tab on  
the Monitor Properties page (accessible by clicking  
on the Monitor button on the ATI Displays tab) to  
adjust the display on your monitor only. Click on the  
TV button to adjust the TV display only.  
Viewing Text on a TV  
A TV is designed primarily to show moving, rather  
than static, images. The large dot pitch of a TV  
(which is fine for moving video) will yield poor  
quality static images such as text.  
The small text sizes commonly used for PC desktops  
can appear blurred or unclear on a TV. You can  
compensate for this by using larger fonts.  
To Use Larger Display Fonts  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 For Windows® XP, click the Appearance tab.  
For Windows® 98, Windows® Me, Windows®  
2000, click the Settings tab, the Advanced...  
button, then the General tab. For Windows® NT  
click the Settings tab.  
   
30  
3 In the Font Size box, select the size you want  
your displayed fonts to be.  
4 Click Apply. If prompted, click Yes to restart  
your PC.  
Reducing Edge Distortion  
When using a TV for your PC’s display, you may see  
some edge distortion on the left and right side of your  
TV screen. This effect depends on your TV and the  
PC application you are running.  
To reduce edge distortion, you can increase the TV  
display’s horizontal size.  
To Increase the Horizontal Size  
1 Access the Windows® Control Panel. Double-  
click Display.  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Click the Adjustments tab.  
6 In the Screen Size section, click on the plus (+)  
button beside the horizontal arrowheads  
to  
increase the horizontal size of the TV display.  
7 Click OK or Apply to save the changes you have  
made.  
You can also reduce edge distortion by increasing the  
TV’s contrast.  
To Increase the TV Contrast  
1 Access the Windows® Control Panel. Double-  
click Display.  
 
31  
2 Click on the Settings tab and then the  
Advanced... button.  
3 Click on the ATI Displays tab.  
4 Click on the TV button.  
5 Drag the Contrast slider to the right to increase  
the contrast.  
6 Click OK or Apply to save the changes you have  
made.  
Changing Display Configurations  
If you move your PC to a place where you are using  
TV display only, make sure that you have the TV  
display feature enabled.  
You can set your display resolution as high as  
1024x768. However, higher resolutions will result in  
a virtual desktop. If a TV is your only display device  
and a higher mode is selected, the display on your  
TV will disappear.  
Using Games and Applications  
Some older games and applications may program  
your RADEON™ 9000 PRO directly, to run under a  
specific display mode. This may cause your TV  
display to turn off automatically or become  
scrambled (the PC monitor will not be affected).  
Your TV display will be restored once you exit the  
game or if you restart your PC.  
   

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